FX/Technical Artist
Homepage: www.JonssonFX.com
LinkedIn: www.linkedin.com/in/JonssonFX
Personal
Name: Joel Jonsson
Born: 11-01-1991
Nationality: Sweden
Languages
Native: Swedish
Spoken and written: English
Education
Vocational School:
PlaygroundSquad, Falun (2012-2013)
University:
University of Skövde, Skövde (2009-2012)
Upper Secondary School:
Portalens gymnasium, Uddevalla (2006-2009)
Professional Experience
Feb 2011 (1 week)
Jakten på den försvunna guldreserven
Exported and optimized miscellaneous props and textures. Homepage
School Projects
Mar 2013 - May 2013 (9 weeks)
Caverns of Kappulus - Game project, UDK
Created all visual effects and shaders, some scripting. Homepage
Nov 2012 - Dec 2012 (5 weeks)
Starbots - Game project, TenGine
Rigging and blending in Morpheme (Natural Motion).
Mar 2011 - May 2011 (9 weeks)
The Guardians - Game project, Unity3D
Created all visual effects and shaders. Homepage
Nov 2010 - Jan 2011(10 weeks)
The Key Event, Maya render
Created visual effects, lightning, props, textures and compositing. Video
Software Experience
Primary Software:
Autodesk - Maya
Autodesk - MEL scripting
Adobe - Photoshop
Epic - UDK
Santiago Orgaz - xNormals
Unity Technologies - Unity3D
Secondary Software:
Autodesk - 3D Studio Max
Autodesk - Mudbox
CrazyBump
Quixel - dDo
Quixel - nDo2
References
Please contact me for references.