Jesper Andreasson

Programmer, PlaygroundSquad 2018

Hi,

I enjoy assorted programming and feel most at home coding back end functionality.


BackWatch    Coded with C# in Unity

Contributions:

  • Player controller & weapon / projectile mechanics
  • Player & game GUI / menus
  • Audio system
  • General programming

CritOut!    Coded with C++ in Tengine (in-house engine).

Contributions:

  • Player controller & driving / combat mechanics
  • Threaded Physics / Collision
  • Configs for design
  • General programming


Pedal To The Metal    Coded with C++ in Tengine (in-house engine).

Contributions:

  • Player controller & driving mechanics
  • Collision
  • RNG spawn system
  • General programming