Hi,
I enjoy assorted programming and feel most at home coding back end functionality.
BackWatch Coded with C# in Unity
Contributions:
- Player controller & weapon / projectile mechanics
- Player & game GUI / menus
- Audio system
- General programming
CritOut! Coded with C++ in Tengine (in-house engine).
Contributions:
- Player controller & driving / combat mechanics
- Threaded Physics / Collision
- Configs for design
- General programming
Pedal To The Metal Coded with C++ in Tengine (in-house engine).
Contributions:
- Player controller & driving mechanics
- Collision
- RNG spawn system
- General programming