Hi,
I enjoy assorted programming and feel most at home coding back end functionality.
BackWatch    Coded with C# in Unity
Contributions:
- Player controller & weapon / projectile mechanics
 - Player & game GUI / menus
 - Audio system
 - General programming
 
CritOut!    Coded with C++ in Tengine (in-house engine).
Contributions:
- Player controller & driving / combat mechanics
 - Threaded Physics / Collision
 - Configs for design
 - General programming
 
Pedal To The Metal Coded with C++ in Tengine (in-house engine).
Contributions:
- Player controller & driving mechanics
 - Collision
 - RNG spawn system
 - General programming