I'm an aspiring 3D prop/environment artist from Falun with a background in traditional 3D, and both traditional and digital 2D.
Having had no experience with digital 3D prior to applying to PlaygroundSquad, I begun experimenting in Blender in late June 2020, and by the time school started in mid August I had a good grasp of the fundamentals. At PlaygroundSquad I gained proficiency in Maya, as well as Substance Painter on my own time. The modelling of props and the assembling of environments spoke to me as a marriage of my passion for art, and my passion for storytelling. I love learning about the craft and all its influences, and I always strive to improve in whatever areas I can.
Before PlaygroundSquad, I graduated from Lugnetgymnasiet's Arts program with focus on graphical art and design. I then spent two years working as a personal assistant, where I gained valuable insight into the importance of inclusive and accomodating design.
Since 2011 I have been painting digitally in programs such as Photoshop, PaintTool SAI and Clip Studio Paint, and during my upper secondary school I worked a lot with clay sculpting as well as miniature model making.
All my life I have been passionate about video games, drawing and designing my own imaginary Club Penguin knock-offs with entire libraries of outfits and furniture as early as primary school. As a child, I enjoyed creating levels in Little Big Planet, designing houses in The Sims, and working on massive builds in Minecraft, a game I still play obsessively to this day.
Portfolio coming soon.
Game Project 1: Duck, Duck, Boom
For this project I was responsible for:
- Modelling and texturing the majority of the props
- Assembling the environment
- Creating the hand-painted UI
- Designing and creating logotypes for the group and game