I will devote the remaining time at PlaygroundSquad to furthermore develop skills in Environment art/prop art.
I tend to focus a lot on modelling, composition, lighting and texturing.
Presently I mainly work in Maya, Zbrush, Substance painter, Photoshop and additionally I aim to study Substance Designer and Unreal Engine during this summer.
Previous to PlaygroundSquad I studied a year at a preparatory school in Art, Design & Architecture. Years of experience in Photoshop, experimenting with different art styles, subjects, mediums but also painting a lot both digitally and traditionally - bred my 2D background.