Daniel Olsson

Designer, PlaygroundSquad 2014

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Hi there, my name is Daniel.

I am a versatile game designer. I have during my years done alot of modding in games and that have helped me to pick up and getting used to the interface of different editors. I can pick up new engines and interfaces relatively fast. I can program C#, python and Lua effectively.

I have worked quite alot in Unity. I recently found the Godot engine that I've been working in for a few weeks.

I unfortunately has an artistic skill of a three year old, but give me some blueprints and I can make effective models in Maya or blender. I know most of the theory behind models.

Please take a look at my Portfolio for more information or find me on LinkedIn.

    

--- School Projects ----------------------------------------------------

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          EVOKE - PSVita

Mar 2015 - Maj 2015 (9 weeks)

Role: Game Designer, Creative Director.

 

Gameplay Trailer

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          Aaargh! 'Tis the Kraken!! - PC

Nov 2014 - Dec 2014 (5 weeks)

Role: Gameplay Designer, Gameplay Balancing, Project Management

 

Gameplay Trailer

SGA 2015 - Entry

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